﻿package
{
	import org.flixel.*;
	
	public class NociveSprite extends FlxSprite
	{
		public var damage:Number;

		public function NociveSprite(X:Number=0,Y:Number=0,Damage:Number=1,SimpleGraphic:Class=null)
		{
		damage = Damage;
		super(X,Y,SimpleGraphic);
		}

	}
}